#609 · Generation 5
Chandelure
- Max CP (L40 / L50)
- 3,268 / 3,695
- Raid catch CP (L20 / L25)
- 1,867 / 2,335
- Research CP (L15)
- 1,401
- Buddy distance
- 5 km
- 2nd charged move
- 75,000 dust · 75 candy
- Shiny
- Shadow
- Tradable
- Mega
- Dynamax
Keep to evolve
Chandelure will not win battles on its own, but Chandelure is A-tier for Ghost raid attacker. Keep the good-IV copies and the candy to evolve one.
Battle roles
- BGhost raid attackershadow#10 Ghost · 18.2 DPS
As a Shadow it ranks #10 of 193 Ghost-type attackers with Fire Spin / Shadow Ball.
- CGhost raid attacker#21 Ghost · 15.6 DPS
It ranks #21 of 193 Ghost-type attackers with Fire Spin / Shadow Ball.
- –Great Leagueshadow#770 of 1154 · score 66.9
Ranked #770 of 1154; not competitive in Great League.
- –Ultra Leagueshadow#509 of 851 · score 72.1
Ranked #509 of 851; not competitive in Ultra League.
- –Master Leagueshadow#180 of 409 · score 66.2
Ranked #180 of 409; not competitive in Master League.
Worth evolving into
Mega ChandelureA Ghost raid attacker (mega)B Fire raid attacker (mega)
Collection value
- Can Mega Evolve: keep your highest-Attack copy for raid days.
- Shadow version exists: Shadows hit 20% harder and are worth a raid slot even with low IVs.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
Litwick- →25 candy
Lampent - →100 candy + Unova Stone
Chandelure
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Great League | – | #807 / 1154 | 65.6 | Incinerate · Shadow Ball · Energy Ball | L17 · 4/9/14 |
| Great LeagueShadow | – | #770 / 1154 | 66.9 | Incinerate · Shadow Ball · Energy Ball | L17 · 4/9/14 |
| Ultra League | – | #755 / 851 | 58.4 | Fire Spin · Shadow Ball · Flame Charge | L28 · 4/12/15 |
| Ultra LeagueShadow | – | #509 / 851 | 72.1 | Incinerate · Shadow Ball · Flame Charge | L28 · 4/12/15 |
| Master League | – | #186 / 409 | 65.3 | Incinerate · Shadow Ball · Energy Ball | L50 · 15/15/15 |
| Master LeagueShadow | – | #180 / 409 | 66.2 | Incinerate · Shadow Ball · Energy Ball | L50 · 15/15/15 |
| Ultra Premier | – | #600 / 689 | 62.5 | Fire Spin · Shadow Ball · Flame Charge | |
| Ultra PremierShadow | – | #372 / 689 | 75.7 | Incinerate · Shadow Ball · Flame Charge | |
| Master Premier | – | #108 / 274 | 68.2 | Incinerate · Shadow Ball · Flame Charge | L50 · 15/15/15 |
| Master PremierShadow | – | #139 / 274 | 64.9 | Incinerate · Shadow Ball · Flame Charge | L50 · 15/15/15 |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| ghostShadow | B | #10 / 193 | 18.2 | 236 | Fire Spin · Shadow Ball |
| ghost | C | #21 / 193 | 15.6 | 242 | Fire Spin · Shadow Ball |
| fireShadow | – | #34 / 263 | 16.3 | 212 | Fire Spin · Overheat |
| grassShadow | – | #53 / 344 | 14.1 | 184 | Fire Spin · Energy Ball |
| fire | – | #61 / 263 | 14.2 | 221 | Fire Spin · Overheat |
| grass | – | #93 / 344 | 11.9 | 186 | Fire Spin · Energy Ball |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
HexSTAB | ghost | 8 | +13 | 1.0s | 8.0 | 7 | +13 | 3 turns |
Fire SpinSTAB | fire | 13 | +9 | 1.0s | 13.0 | 11 | +10 | 3 turns |
IncinerateSTAB | fire | 32 | +22 | 2.5s | 12.8 | 20 | +20 | 5 turns |
AstonishSTAB | ghost | 7 | +13 | 1.0s | 7.0 | 12 | +10 | 3 turns |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
Energy Ball | grass | 90 | -50 | 4.0s | 1.80 | 80 | -45 | 10% chance: -1 foe Def |
Shadow BallSTAB | ghost | 100 | -50 | 3.0s | 2.00 | 90 | -50 | |
OverheatSTAB | fire | 160 | -100 | 4.0s | 1.60 | 130 | -55 | 100% chance: -2 own Atk |
Flame ChargeSTAB | fire | 70 | -33 | 4.0s | 2.12 | 65 | -50 | 100% chance: +1 own Atk |
PoltergeistElite TMSTAB | ghost | 140 | -100 | 3.5s | 1.40 | 150 | -75 |
Questions people ask
- Is Chandelure good in Pokemon GO?
- Yes. Chandelure is B-tier for Ghost raid attacker and has 1 other ranked role.
- Should I keep or transfer Chandelure?
- Chandelure will not win battles on its own, but Chandelure is A-tier for Ghost raid attacker. Keep the good-IV copies and the candy to evolve one.
- Is Chandelure a good raid attacker?
- Chandelure ranks #21 of 193 ghost attackers with 15.6 DPS. That is outside the top 15, so it is not a raid priority.
- Can Chandelure be shiny in Pokemon GO?
- Yes. Shiny Chandelure is available from evolution, photobomb, research, wild. A shiny is worth keeping for the collection no matter its IVs.
- Is Shadow Chandelure worth keeping?
- Shadow Chandelure hits 20% harder and takes 20% more damage. The Shadow form is B-tier for Ghost raid attacker, so keep it.
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