#450 · Generation 4
Hippowdon
- Max CP (L40 / L50)
- 3,085 / 3,488
- Raid catch CP (L20 / L25)
- 1,763 / 2,204
- Research CP (L15)
- 1,322
- Buddy distance
- 3 km
- 2nd charged move
- 50,000 dust · 50 candy
- Shiny
- Shadow
- Tradable
- Mega
- Dynamax
Verdict: Keep
Hippowdon earns its spot: A-tier Great League.
Battle roles
- AGreat League#50 of 1154 · score 89.3
It is ranked #50 in Great League on PvPoke with Sand Attack / Weather Ball Rock / Earth Power.
- BUltra League#105 of 851 · score 85.7
It is ranked #105 in Ultra League on PvPoke with Sand Attack / Weather Ball Rock / Earth Power.
- CMaster Leagueshadow#91 of 409 · score 77.5
The Shadow version is ranked #91 in Master League on PvPoke with Sand Attack / Weather Ball Rock / Earth Power.
- CGround raid attackershadow#25 Ground · 13.7 DPS
As a Shadow it ranks #25 of 302 Ground-type attackers with Sand Attack / Earth Power.
Collection value
- Shadow version exists: Shadows hit 20% harder and are worth a raid slot even with low IVs.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
Hippopotas- →50 candy
Hippowdon
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Great League | A | #50 / 1154 | 89.3 | Sand Attack · Weather Ball Rock · Earth Power | L18 · 4/15/13 |
| Great LeagueShadow | A | #61 / 1154 | 88.9 | Sand Attack · Weather Ball Rock · Earth Power | L18 · 4/15/13 |
| Ultra League | B | #105 / 851 | 85.7 | Sand Attack · Weather Ball Rock · Earth Power | L30 · 4/15/13 |
| Ultra LeagueShadow | B | #110 / 851 | 85.6 | Sand Attack · Weather Ball Rock · Earth Power | L30 · 4/15/13 |
| Master League | C | #107 / 409 | 75.7 | Sand Attack · Weather Ball Rock · Earth Power | L50 · 15/15/15 |
| Master LeagueShadow | C | #91 / 409 | 77.5 | Sand Attack · Weather Ball Rock · Earth Power | L50 · 15/15/15 |
| Ultra Premier | B | #84 / 689 | 89.1 | Sand Attack · Weather Ball Rock · Scorching Sands | |
| Ultra PremierShadow | B | #69 / 689 | 89.9 | Sand Attack · Weather Ball Rock · Scorching Sands | |
| Master Premier | C | #59 / 274 | 77.9 | Sand Attack · Weather Ball Rock · Earth Power | L50 · 15/15/15 |
| Master PremierShadow | C | #53 / 274 | 78.9 | Sand Attack · Weather Ball Rock · Earth Power | L50 · 15/15/15 |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| groundShadow | C | #25 / 302 | 13.7 | 276 | Sand Attack · Earth Power |
| rockShadow | – | #34 / 294 | 12.9 | 262 | Sand Attack · Weather Ball Rock |
| ground | – | #55 / 302 | 11.5 | 279 | Sand Attack · Earth Power |
| normalShadow | – | #59 / 354 | 10.7 | 216 | Fire Fang · Body Slam |
| rock | – | #70 / 294 | 10.9 | 265 | Sand Attack · Weather Ball Rock |
| normal | – | #102 / 354 | 9.0 | 218 | Fire Fang · Body Slam |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
Fire Fang | fire | 13 | +9 | 1.0s | 13.0 | 8 | +6 | 2 turns |
Bite | dark | 6 | +4 | 0.5s | 12.0 | 2 | +4 | 1 turn |
Thunder Fang | electric | 10 | +13 | 1.0s | 10.0 | 8 | +6 | 2 turns |
Ice Fang | ice | 12 | +20 | 1.5s | 8.0 | 8 | +6 | 2 turns |
Sand AttackSTAB | ground | 4 | +7 | 0.5s | 8.0 | 2 | +4 | 1 turn |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
EarthquakeSTAB | ground | 140 | -100 | 3.5s | 1.40 | 120 | -65 | |
Stone Edge | rock | 105 | -100 | 2.5s | 1.05 | 100 | -55 | |
Body Slam | normal | 50 | -33 | 2.0s | 1.52 | 65 | -40 | |
Earth PowerSTAB | ground | 100 | -50 | 3.5s | 2.00 | 90 | -50 | 10% chance: -1 foe Def |
Weather Ball | rock | 55 | -33 | 1.5s | 1.67 | 60 | -35 | |
Scorching SandsSTAB | ground | 90 | -50 | 3.0s | 1.80 | 80 | -50 | 10% chance: -1 foe Atk |
Questions people ask
- Is Hippowdon good in Pokemon GO?
- Yes. Hippowdon is A-tier for Great League and has 3 other ranked roles.
- Should I keep or transfer Hippowdon?
- Hippowdon earns its spot: A-tier Great League.
- What are the best Hippowdon IVs for Great League?
- The rank-1 Great League spread is 4/15/13 (Attack/Defense/HP), which reaches the 1500 CP cap at level 18. Low Attack with high Defense and HP wins in capped leagues. Use the IV checker on this page to rank your own copy among all 4,096 spreads.
- What are the best Hippowdon IVs for Ultra League?
- The rank-1 Ultra League spread is 4/15/13 (Attack/Defense/HP), which reaches the 2500 CP cap at level 30. Low Attack with high Defense and HP wins in capped leagues. Use the IV checker on this page to rank your own copy among all 4,096 spreads.
- Is Hippowdon a good raid attacker?
- Hippowdon ranks #55 of 302 ground attackers with 11.5 DPS. That is outside the top 15, so it is not a raid priority.
- Can Hippowdon be shiny in Pokemon GO?
- Yes. Shiny Hippowdon is available from evolution, photobomb, raid, research, wild. A shiny is worth keeping for the collection no matter its IVs.
- Is Shadow Hippowdon worth keeping?
- Shadow Hippowdon hits 20% harder and takes 20% more damage. The Shadow form is C-tier for Master League, so keep it.
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