#107 · Generation 1
Hitmonchan
- Max CP (L40 / L50)
- 2,332 / 2,636
- Raid catch CP (L20 / L25)
- 1,332 / 1,665
- Research CP (L15)
- 999
- Buddy distance
- 5 km
- 2nd charged move
- 75,000 dust · 75 candy
- Shiny
- Shadow
- Tradable
- Mega
- Dynamax
Transfer the extras
Hitmonchan has no job in PvP, raids, or Max Battles. Keep one for the Pokedex and any of the special variants below, and transfer the rest for candy.
Battle roles
- –Great League#784 of 1154 · score 66.5
Ranked #784 of 1154; not competitive in Great League.
- –Ultra Leagueshadow#596 of 851 · score 68
Ranked #596 of 851; not competitive in Ultra League.
Collection value
- Can Dynamax: only copies caught in Max Battles can Dynamax, so keep at least one Max copy.
- Shadow version exists: Shadows hit 20% harder and are worth a raid slot even with low IVs.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
Tyrogue- →25 candy
Hitmonlee - →25 candy
Hitmonchan - →25 candy
Hitmontop
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Great League | – | #784 / 1154 | 66.5 | Counter · Ice Punch · Thunder Punch | L24 · 4/13/13 |
| Great LeagueShadow | – | #809 / 1154 | 65.6 | Counter · Ice Punch · Thunder Punch | L24 · 4/13/13 |
| Ultra League | – | #635 / 851 | 66.4 | Counter · Ice Punch · Thunder Punch | L46.5 · 13/14/15 |
| Ultra LeagueShadow | – | #596 / 851 | 68 | Counter · Ice Punch · Thunder Punch | L46.5 · 13/14/15 |
| Ultra Premier | – | #419 / 689 | 73.8 | Bullet Punch · Close Combat · Brick Break | |
| Ultra PremierShadow | – | #388 / 689 | 75.1 | Bullet Punch · Close Combat · Brick Break |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Max Battles (Dynamax & Gigantamax)
Hitmonchan can Dynamax. Only copies caught in Max Battles (or from Max research) can enter Power Spot battles.
Max Moves
Max Battle roles
Below the tier thresholds as a Max Battle attacker, tank, or healer.
Max Move power is per level 1 / 2 / 3; levels are unlocked with Max Particles and Candy. Tiers are computed from level-3 Max Move damage, Defence × HP and HP at level 40; thresholds on the guide page.
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| iceShadow | – | #97 / 231 | 10.7 | 134 | Counter · Ice Punch |
| ice | – | #126 / 231 | 9.1 | 136 | Counter · Ice Punch |
| electricShadow | – | #127 / 248 | 10.7 | 134 | Counter · Thunder Punch |
| fireShadow | – | #128 / 263 | 10.7 | 134 | Counter · Fire Punch |
| fightingShadow | – | #146 / 283 | 11.7 | 146 | Counter · Power Up Punch |
| fire | – | #150 / 263 | 9.1 | 136 | Counter · Fire Punch |
| electric | – | #153 / 248 | 9.1 | 136 | Counter · Thunder Punch |
| fighting | – | #185 / 283 | 9.9 | 149 | Counter · Power Up Punch |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
Bullet Punch | steel | 10 | +11 | 1.0s | 10.0 | 7 | +7 | 2 turns |
CounterSTAB | fighting | 13 | +9 | 1.0s | 13.0 | 8 | +6 | 2 turns |
Rock SmashElite TMSTAB | fighting | 17 | +12 | 1.5s | 11.3 | 9 | +7 | 3 turns |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
Fire Punch | fire | 50 | -33 | 2.0s | 1.52 | 60 | -40 | |
Ice Punch | ice | 50 | -33 | 2.0s | 1.52 | 60 | -40 | |
Thunder Punch | electric | 50 | -33 | 2.0s | 1.52 | 60 | -40 | |
Close CombatSTAB | fighting | 105 | -100 | 2.5s | 1.05 | 100 | -45 | 100% chance: -2 own Def |
Power-Up PunchSTAB | fighting | 50 | -33 | 2.0s | 1.52 | 20 | -35 | 100% chance: +1 own Atk |
Brick BreakElite TMSTAB | fighting | 40 | -33 | 1.5s | 1.21 | 50 | -40 | 100% chance: -1 foe Def |
Questions people ask
- Is Hitmonchan good in Pokemon GO?
- Not for battle. Hitmonchan has no ranked PvP, raid or Max Battle role, so keep one for the Pokedex and transfer the rest.
- Should I keep or transfer Hitmonchan?
- Hitmonchan has no job in PvP, raids, or Max Battles. Keep one for the Pokedex and any of the special variants below, and transfer the rest for candy.
- Is Hitmonchan a good raid attacker?
- Hitmonchan ranks #185 of 283 fighting attackers with 9.9 DPS. That is outside the top 15, so it is not a raid priority.
- Can Hitmonchan be shiny in Pokemon GO?
- Yes. Shiny Hitmonchan is available from evolution, photobomb, raid, research, wild. A shiny is worth keeping for the collection no matter its IVs.
- Is Shadow Hitmonchan worth keeping?
- Shadow Hitmonchan hits 20% harder and takes 20% more damage. It has no ranked role of its own, so treat it like a normal copy.
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