Keep
Keep
Medicham earns its spot: A-tier Great League.
Battle roles
- AGreat League#54 of 1146 · score 89.1
It is ranked #54 in Great League on PvPoke with Psycho Cut / Ice Punch / Dynamic Punch.
Collection value
- Can Mega Evolve: keep your highest-Attack copy for raid days.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Great League | A | #54 / 1146 | 89.1 | Psycho Cut · Ice Punch · Dynamic Punch Medicham may not be at its previous heights, but it's seen some renewed play, especially with the narrow Fighting roster. Its struggles against Ghost and Fairy remain, and its neutral matchups aren't as prolific as players remember. | L49 · 7/15/14 |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| psychic | – | #174 / 248 | 7.3 | 96 | Counter · Psychic |
| ice | – | #184 / 231 | 6.1 | 80 | Counter · Ice Punch |
| fighting | – | #225 / 279 | 7.3 | 96 | Counter · Dynamic Punch |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
Psycho CutSTAB | psychic | 4 | +7 | 0.5s | 8.0 | 4 | +9 | 2 turns |
CounterSTAB | fighting | 13 | +9 | 1.0s | 13.0 | 8 | +6 | 2 turns |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
Ice Punch | ice | 50 | -33 | 2.0s | 1.52 | 60 | -40 | |
PsychicSTAB | psychic | 95 | -50 | 3.0s | 1.90 | 75 | -55 | 10% chance: -1 foe Def |
Dynamic PunchSTAB | fighting | 85 | -50 | 2.5s | 1.70 | 90 | -45 | |
Power-Up PunchSTAB | fighting | 50 | -33 | 2.0s | 1.52 | 20 | -35 | 100% chance: +1 own Atk |
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