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#151 · Generation 1

Mew

psychicMythical
Max CP (L40 / L50)
3,265 / 3,691
Raid catch CP (L20 / L25)
1,865 / 2,332
Research CP (L15)
1,399
Buddy distance
20 km
2nd charged move
100,000 dust · 100 candy
  • Shiny
  • Shadow
  • Tradable
  • Mega
  • Dynamax
Mew
Situational

Keep the best copies

Mythical Pokemon are hard to get back once they leave rotation. Keep hundos, shinies, and one for the collection; transfer the weak duplicates.

Battle roles

  • C
    Great League#371 of 1154 · score 78.2

    It is ranked #371 in Great League on PvPoke with Shadow Claw / Wild Charge / Psyshock.

  • C
    Ultra League#191 of 851 · score 82.2

    It is ranked #191 in Ultra League on PvPoke with Shadow Claw / Psyshock / Wild Charge.

  • C
    Master League#135 of 409 · score 71.7

    It is ranked #135 in Master League on PvPoke with Shadow Claw / Psyshock / Wild Charge.

Collection value

  • Mythical: keep at least one, and hold on to hundos and shinies.

Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.

Base stats

Attack210
Defense210
Stamina225

Base stats. Bars are scaled to the strongest Pokemon in the game.

Weak to

Resists

Evolution line

Does not evolve.

Check your Pokemon's IVs

Ranks all 4,096 spreads for each league

Loading IV checker…

PvP rankings (GO Battle League)

LeagueTierRankScoreRecommended movesTypical build
Great LeagueC#371 / 115478.2
Shadow Claw · Wild Charge · Psyshock
L16.5 · 12/10/14
Ultra LeagueC#191 / 85182.2
Shadow Claw · Psyshock · Wild Charge
L27.5 · 12/11/12
Master LeagueC#135 / 40971.7
Shadow Claw · Psyshock · Wild Charge
L50 · 15/15/15

Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.

Raid attacker rankings

Attacking typeTierRankDPSTDOBest moves
fairy–#39 / 18410.4260Pound · Dazzling Gleam
psychic–#50 / 24812.2305Snarl · Psychic
normal–#61 / 35410.1252Pound · Hyper Beam
ice–#62 / 23110.2257Pound · Blizzard
electric–#67 / 24811.1279Snarl · Wild Charge
grass–#72 / 34411.1279Snarl · Grass Knot
water–#76 / 28310.4260Pound · Surf
steel–#81 / 1829.5238Pound · Flash Cannon

Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.

Moves

Fast moveTypeRaid powerEnergyDurationDPSPvP powerPvP energySpeed
Pound
normal6+50.5s12.04+42 turns
Steel Wing
steel14+81.0s14.07+52 turns
Charge Beam
electric7+141.0s7.06+113 turns
Shadow Claw
ghost6+40.5s12.06+82 turns
Volt Switch
electric13+201.5s8.714+164 turns
Struggle Bug
bug15+151.5s10.09+83 turns
Frost Breath
ice11+91.0s11.07+52 turns
Dragon Tail
dragon14+81.0s14.09+123 turns
Infestation
bug9+131.0s9.010+123 turns
Poison Jab
poison13+91.0s13.07+72 turns
Rock Smash
fighting17+121.5s11.39+73 turns
Snarl
dark11+131.0s11.05+133 turns
Cut
normal5+50.5s10.03+21 turn
Waterfall
water13+71.0s13.011+103 turns
Charged moveTypeRaid powerEnergyDurationDmg/energyPvP powerPvP energyEffects
PsychicSTAB
psychic95-503.0s1.9075-5510% chance: -1 foe Def
Ancient Power
rock70-333.5s2.1260-4510% chance: +1 own Atk, +1 own Def
Dragon Claw
dragon45-331.5s1.3680-50
PsyshockSTAB
psychic60-332.5s1.8270-40
Ice Beam
ice95-503.5s1.9090-55
Blizzard
ice130-1003.0s1.30140-75
Hyper Beam
normal150-1004.0s1.50150-80
Solar Beam
grass180-1005.0s1.80150-80
Thunderbolt
electric80-502.5s1.6090-55
Thunder
electric100-1002.5s1.00100-60
Flame Charge
fire70-334.0s2.1265-50100% chance: +1 own Atk
Low Sweep
fighting40-332.0s1.2140-40
Overheat
fire160-1004.0s1.60130-55100% chance: -2 own Atk
Focus Blast
fighting140-1003.5s1.40150-75
Energy Ball
grass90-504.0s1.8080-4510% chance: -1 foe Def
Stone Edge
rock105-1002.5s1.05100-55
Gyro Ball
steel85-503.5s1.7080-50
Bulldoze
ground80-503.5s1.6080-55100% chance: -1 foe Def
Rock Slide
rock75-502.5s1.5075-45
Grass Knot
grass90-502.5s1.8090-50
Flash Cannon
steel100-1002.5s1.00110-65
Wild Charge
electric90-502.5s1.80100-45100% chance: -2 own Def
Dark Pulse
dark80-503.0s1.6080-45
Dazzling Gleam
fairy100-503.5s2.0090-55
Surf
water60-501.5s1.2075-45

Questions people ask

Is Mew good in Pokemon GO?
Yes. Mew is C-tier for Great League and has 2 other ranked roles.
Should I keep or transfer Mew?
Mythical Pokemon are hard to get back once they leave rotation. Keep hundos, shinies, and one for the collection; transfer the weak duplicates.
What are the best Mew IVs for Great League?
The rank-1 Great League spread is 12/10/14 (Attack/Defense/HP), which reaches the 1500 CP cap at level 16.5. Low Attack with high Defense and HP wins in capped leagues. Use the IV checker on this page to rank your own copy among all 4,096 spreads.
What are the best Mew IVs for Ultra League?
The rank-1 Ultra League spread is 12/11/12 (Attack/Defense/HP), which reaches the 2500 CP cap at level 27.5. Low Attack with high Defense and HP wins in capped leagues. Use the IV checker on this page to rank your own copy among all 4,096 spreads.
Is Mew a good raid attacker?
Mew ranks #50 of 248 psychic attackers with 12.2 DPS. That is outside the top 15, so it is not a raid priority.
Can Mew be shiny in Pokemon GO?
Yes. Shiny Mew is available from research. A shiny is worth keeping for the collection no matter its IVs.

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