#187 · Generation 2
Hoppip
- Max CP (L40 / L50)
- 600 / 678
- Raid catch CP (L20 / L25)
- 342 / 428
- Research CP (L15)
- 257
- Buddy distance
- 3 km
- 2nd charged move
- 50,000 dust · 50 candy
- Shiny
- Shadow
- Tradable
- Mega
- Dynamax
Keep to evolve
Hoppip will not win battles on its own, but Jumpluff is A-tier for Great League. Keep the good-IV copies and the candy to evolve one.
Battle roles
- –Little Cupshadow#63 of 168 · score 74
Ranked #63 of 168; not competitive in Little Cup.
Worth evolving into
JumpluffA Great League
Collection value
- Shadow version exists: Shadows hit 20% harder and are worth a raid slot even with low IVs.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
- → Skiploom: 25 candy
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Little Cup | – | #71 / 168 | 72.9 | Bullet Seed · Grass Knot · Seed Bomb | L38 · 4/13/15 |
| Little CupShadow | – | #63 / 168 | 74 | Bullet Seed · Grass Knot · Seed Bomb | L38 · 4/13/15 |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| fairy | – | #180 / 184 | 3.1 | 20 | Tackle · Dazzling Gleam |
| fairyShadow | – | #182 / 184 | 3.2 | 17 | Tackle · Dazzling Gleam |
| grass | – | #335 / 344 | 3.3 | 21 | Tackle · Seed Bomb |
| grassShadow | – | #338 / 344 | 3.2 | 17 | Tackle · Seed Bomb |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
Tackle | normal | 5 | +5 | 0.5s | 10.0 | 3 | +3 | 1 turn |
Bullet SeedSTAB | grass | 7 | +13 | 1.0s | 7.0 | 5 | +13 | 3 turns |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
Grass KnotSTAB | grass | 90 | -50 | 2.5s | 1.80 | 90 | -50 | |
Dazzling Gleam | fairy | 100 | -50 | 3.5s | 2.00 | 90 | -55 | |
Seed BombSTAB | grass | 55 | -33 | 2.0s | 1.67 | 55 | -40 |
Questions people ask
- Is Hoppip good in Pokemon GO?
- Not on its own, but Jumpluff is A-tier for Great League, so a good copy is worth evolving.
- Should I keep or transfer Hoppip?
- Hoppip will not win battles on its own, but Jumpluff is A-tier for Great League. Keep the good-IV copies and the candy to evolve one.
- Is Hoppip a good raid attacker?
- Hoppip ranks #335 of 344 grass attackers with 3.3 DPS. That is outside the top 15, so it is not a raid priority.
- Should I evolve Hoppip?
- Jumpluff is A-tier for Great League. Evolve the copy with the best IVs for that role and transfer spare Hoppip for candy.
- Can Hoppip be shiny in Pokemon GO?
- Yes. Shiny Hoppip is available from photobomb, research, wild. A shiny is worth keeping for the collection no matter its IVs.
- Is Shadow Hoppip worth keeping?
- Shadow Hoppip hits 20% harder and takes 20% more damage. It has no ranked role of its own, so treat it like a normal copy.
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