#189 · Generation 2
Jumpluff
- Max CP (L40 / L50)
- 1,636 / 1,850
- Raid catch CP (L20 / L25)
- 935 / 1,168
- Research CP (L15)
- 701
- Buddy distance
- 3 km
- 2nd charged move
- 50,000 dust · 50 candy
- Shiny
- Shadow
- Tradable
- Mega
- Dynamax
Verdict: Keep
Jumpluff earns its spot: A-tier Great League.
Battle roles
- AGreat League#56 of 1154 · score 89.1
It is ranked #56 in Great League on PvPoke with Fairy Wind / Energy Ball / Acrobatics.
- –Ultra League#700 of 851 · score 63
Ranked #700 of 851; not competitive in Ultra League.
Collection value
- Shadow version exists: Shadows hit 20% harder and are worth a raid slot even with low IVs.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Great League | A | #56 / 1154 | 89.1 | Fairy Wind · Energy Ball · Acrobatics | L40.5 · 4/15/12 |
| Great LeagueShadow | B | #99 / 1154 | 86.6 | Fairy Wind · Energy Ball · Acrobatics | L40.5 · 4/15/12 |
| Ultra League | – | #700 / 851 | 63 | Fairy Wind · Energy Ball · Acrobatics | L50 · 15/15/15 |
| Ultra LeagueShadow | – | #713 / 851 | 62.2 | Fairy Wind · Energy Ball · Acrobatics | L50 · 15/15/15 |
| Ultra Premier | – | #638 / 689 | 59 | Fairy Wind · Acrobatics · Aerial Ace | |
| Ultra PremierShadow | – | #611 / 689 | 61.6 | Fairy Wind · Acrobatics · Aerial Ace |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| fairyShadow | – | #124 / 184 | 6.8 | 101 | Infestation · Dazzling Gleam |
| fairy | – | #132 / 184 | 5.8 | 104 | Infestation · Dazzling Gleam |
| flyingShadow | – | #170 / 238 | 6.7 | 100 | Infestation · Aerial Ace |
| flying | – | #182 / 238 | 5.7 | 103 | Infestation · AcrobaticsElite TM |
| grassShadow | – | #230 / 344 | 7.2 | 108 | Infestation · Solar Beam |
| grass | – | #242 / 344 | 6.3 | 113 | Infestation · Solar Beam |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
Infestation | bug | 9 | +13 | 1.0s | 9.0 | 10 | +12 | 3 turns |
Bullet SeedSTAB | grass | 7 | +13 | 1.0s | 7.0 | 5 | +13 | 3 turns |
Fairy Wind | fairy | 9 | +13 | 1.0s | 9.0 | 4 | +9 | 2 turns |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
Energy BallSTAB | grass | 90 | -50 | 4.0s | 1.80 | 80 | -45 | 10% chance: -1 foe Def |
Dazzling Gleam | fairy | 100 | -50 | 3.5s | 2.00 | 90 | -55 | |
Solar BeamSTAB | grass | 180 | -100 | 5.0s | 1.80 | 150 | -80 | |
Aerial AceSTAB | flying | 55 | -33 | 2.5s | 1.67 | 60 | -45 | |
AcrobaticsElite TMSTAB | flying | 100 | -100 | 2.0s | 1.00 | 110 | -55 |
Questions people ask
- Is Jumpluff good in Pokemon GO?
- Yes. Jumpluff is A-tier for Great League.
- Should I keep or transfer Jumpluff?
- Jumpluff earns its spot: A-tier Great League.
- What are the best Jumpluff IVs for Great League?
- The rank-1 Great League spread is 4/15/12 (Attack/Defense/HP), which reaches the 1500 CP cap at level 40.5. Low Attack with high Defense and HP wins in capped leagues. Use the IV checker on this page to rank your own copy among all 4,096 spreads.
- Is Jumpluff a good raid attacker?
- Jumpluff ranks #242 of 344 grass attackers with 6.3 DPS. That is outside the top 15, so it is not a raid priority.
- Can Jumpluff be shiny in Pokemon GO?
- Yes. Shiny Jumpluff is available from evolution, photobomb, research, wild. A shiny is worth keeping for the collection no matter its IVs.
- Is Shadow Jumpluff worth keeping?
- Shadow Jumpluff hits 20% harder and takes 20% more damage. It has no ranked role of its own, so treat it like a normal copy.
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