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#189 · Generation 2

Jumpluff

Max CP (L40 / L50)
1,636 / 1,850
Raid catch CP (L20 / L25)
935 / 1,168
Research CP (L15)
701
Buddy distance
3 km
2nd charged move
50,000 dust · 50 candy
  • Shiny
  • Shadow
  • Tradable
  • Mega
  • Dynamax
Jumpluff
Keep

Verdict: Keep

Jumpluff earns its spot: A-tier Great League.

Battle roles

  • A
    Great League#56 of 1154 · score 89.1

    It is ranked #56 in Great League on PvPoke with Fairy Wind / Energy Ball / Acrobatics.

  • –
    Ultra League#700 of 851 · score 63

    Ranked #700 of 851; not competitive in Ultra League.

Collection value

  • Shadow version exists: Shadows hit 20% harder and are worth a raid slot even with low IVs.

Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.

Base stats

Attack118
Defense183
Stamina181

Base stats. Bars are scaled to the strongest Pokemon in the game.

Weak to

Resists

Evolution line

Check your Pokemon's IVs

Ranks all 4,096 spreads for each league

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PvP rankings (GO Battle League)

LeagueTierRankScoreRecommended movesTypical build
Great LeagueA#56 / 115489.1
Fairy Wind · Energy Ball · Acrobatics
L40.5 · 4/15/12
Great LeagueShadowB#99 / 115486.6
Fairy Wind · Energy Ball · Acrobatics
L40.5 · 4/15/12
Ultra League–#700 / 85163
Fairy Wind · Energy Ball · Acrobatics
L50 · 15/15/15
Ultra LeagueShadow–#713 / 85162.2
Fairy Wind · Energy Ball · Acrobatics
L50 · 15/15/15
Ultra Premier–#638 / 68959
Fairy Wind · Acrobatics · Aerial Ace
Ultra PremierShadow–#611 / 68961.6
Fairy Wind · Acrobatics · Aerial Ace

Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.

Raid attacker rankings

Attacking typeTierRankDPSTDOBest moves
fairyShadow–#124 / 1846.8101Infestation · Dazzling Gleam
fairy–#132 / 1845.8104Infestation · Dazzling Gleam
flyingShadow–#170 / 2386.7100Infestation · Aerial Ace
flying–#182 / 2385.7103Infestation · AcrobaticsElite TM
grassShadow–#230 / 3447.2108Infestation · Solar Beam
grass–#242 / 3446.3113Infestation · Solar Beam

Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.

Moves

Fast moveTypeRaid powerEnergyDurationDPSPvP powerPvP energySpeed
Infestation
bug9+131.0s9.010+123 turns
Bullet SeedSTAB
grass7+131.0s7.05+133 turns
Fairy Wind
fairy9+131.0s9.04+92 turns
Charged moveTypeRaid powerEnergyDurationDmg/energyPvP powerPvP energyEffects
Energy BallSTAB
grass90-504.0s1.8080-4510% chance: -1 foe Def
Dazzling Gleam
fairy100-503.5s2.0090-55
Solar BeamSTAB
grass180-1005.0s1.80150-80
Aerial AceSTAB
flying55-332.5s1.6760-45
AcrobaticsElite TMSTAB
flying100-1002.0s1.00110-55

Questions people ask

Is Jumpluff good in Pokemon GO?
Yes. Jumpluff is A-tier for Great League.
Should I keep or transfer Jumpluff?
Jumpluff earns its spot: A-tier Great League.
What are the best Jumpluff IVs for Great League?
The rank-1 Great League spread is 4/15/12 (Attack/Defense/HP), which reaches the 1500 CP cap at level 40.5. Low Attack with high Defense and HP wins in capped leagues. Use the IV checker on this page to rank your own copy among all 4,096 spreads.
Is Jumpluff a good raid attacker?
Jumpluff ranks #242 of 344 grass attackers with 6.3 DPS. That is outside the top 15, so it is not a raid priority.
Can Jumpluff be shiny in Pokemon GO?
Yes. Shiny Jumpluff is available from evolution, photobomb, research, wild. A shiny is worth keeping for the collection no matter its IVs.
Is Shadow Jumpluff worth keeping?
Shadow Jumpluff hits 20% harder and takes 20% more damage. It has no ranked role of its own, so treat it like a normal copy.

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