#250 · Generation 2
Ho-Oh
- Max CP (L40 / L50)
- 3,863 / 4,367
- Raid catch CP (L20 / L25)
- 2,207 / 2,759
- Research CP (L15)
- 1,655
- Buddy distance
- 20 km
- 2nd charged move
- 100,000 dust · 100 candy
- Shiny
- Shadow
- Tradable
- Mega
- Dynamax
Verdict: Keep
Ho-Oh earns its spot: A-tier Master League and A-tier Max Battle tank.
Battle roles
- AMaster League#25 of 409 · score 89.4
It is ranked #25 in Master League on PvPoke with Incinerate / Brave Bird / Sacred Fire.
- AMax Battle tankdynamax#10 of 157 tanks
A-tier Max Battle tank (#10 of 157 by Defence × HP): it takes the boss's hits and shields the party with Max Guard.
- BFlying raid attackershadow#13 Flying · 15.9 DPS
As a Shadow it ranks #13 of 238 Flying-type attackers with Incinerate / Brave Bird.
- BMax Battle attackerdynamax#7 Fire · 235 per Max Move
Dynamax Ho-Oh ranks #7 of 20 Fire-type Max attackers: 235 damage per Max Flare at level 40 (fast move Incinerate). Only a copy caught in a Max Battle can use it.
- CFlying raid attacker#29 Flying · 13.4 DPS
It ranks #29 of 238 Flying-type attackers with Incinerate / Brave Bird.
- CGrass raid attackershadow#21 Grass · 14.0 DPS
As a Shadow it ranks #21 of 344 Grass-type attackers with Incinerate / Solar Beam.
- CGround raid attackershadow#21 Ground · 13.7 DPS
As a Shadow it ranks #21 of 302 Ground-type attackers with Incinerate / Earthquake (needs an Elite TM).
- CMax Battle healerdynamax#28 of 157 healers
C-tier Max Battle healer (heals 29 HP per Max Spirit, #28 of 157): Max Spirit heals a share of its own HP to every ally.
- –Great League#757 of 1154 · score 67.4
Ranked #757 of 1154; not competitive in Great League.
- –Ultra League#326 of 851 · score 78.3
Ranked #326 of 851; not competitive in Ultra League.
Collection value
- Legendary: keep at least one, and hold on to hundos and shinies.
- Can Dynamax: only copies caught in Max Battles can Dynamax, so keep at least one Max copy.
- 1 costume/event variant: costumed copies cannot be re-obtained outside their event.
- Shadow version exists: Shadows hit 20% harder and are worth a raid slot even with low IVs.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
Does not evolve.
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Great League | – | #757 / 1154 | 67.4 | Incinerate · Brave Bird · Sacred Fire | L14 · 7/13/15 |
| Great LeagueShadow | – | #861 / 1154 | 63.6 | Incinerate · Brave Bird · Sacred Fire | L14 · 7/13/15 |
| Ultra League | – | #326 / 851 | 78.3 | Incinerate · Brave Bird · Sacred Fire | L23.5 · 5/15/13 |
| Ultra LeagueShadow | – | #492 / 851 | 72.5 | Incinerate · Brave Bird · Sacred Fire | L23.5 · 5/15/13 |
| Master League | A | #25 / 409 | 89.4 | Incinerate · Brave Bird · Sacred Fire | L50 · 15/15/15 |
| Master LeagueShadow | B | #56 / 409 | 82.6 | Incinerate · Brave Bird · Sacred Fire | L50 · 15/15/15 |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Max Battles (Dynamax & Gigantamax)
Ho-Oh can Dynamax. Only copies caught in Max Battles (or from Max research) can enter Power Spot battles.
Max Moves
Max Battle roles
- AttackerB Dynamax
- Tank (Max Guard)A Dynamax
- Healer (Max Spirit)C Dynamax
Max Move power is per level 1 / 2 / 3; levels are unlocked with Max Particles and Candy. Tiers are computed from level-3 Max Move damage, Defence × HP and HP at level 40; thresholds on the guide page.
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| flyingShadow | B | #13 / 238 | 15.9 | 365 | Incinerate · Brave Bird |
| grassShadow | C | #21 / 344 | 14.0 | 321 | Incinerate · Solar Beam |
| groundShadow | C | #21 / 302 | 13.7 | 314 | Incinerate · EarthquakeElite TM |
| fireShadow | C | #27 / 263 | 14.9 | 341 | Incinerate · Sacred FireElite TM |
| flying | C | #29 / 238 | 13.4 | 370 | Incinerate · Brave Bird |
| ground | – | #49 / 302 | 11.6 | 318 | Incinerate · EarthquakeElite TM |
| grass | – | #51 / 344 | 11.8 | 325 | Incinerate · Solar Beam |
| fire | – | #56 / 263 | 12.6 | 346 | Incinerate · Sacred FireElite TM |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
Extrasensory | psychic | 11 | +11 | 1.0s | 11.0 | 8 | +10 | 3 turns |
Steel Wing | steel | 14 | +8 | 1.0s | 14.0 | 7 | +5 | 2 turns |
Hidden Power | normal | 15 | +15 | 1.5s | 10.0 | 9 | +8 | 3 turns |
IncinerateSTAB | fire | 32 | +22 | 2.5s | 12.8 | 20 | +20 | 5 turns |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
Brave BirdSTAB | flying | 130 | -100 | 2.0s | 1.30 | 130 | -55 | 100% chance: -3 own Def |
Fire BlastSTAB | fire | 140 | -100 | 4.0s | 1.40 | 140 | -80 | |
Solar Beam | grass | 180 | -100 | 5.0s | 1.80 | 150 | -80 | |
EarthquakeElite TM | ground | 140 | -100 | 3.5s | 1.40 | 120 | -65 | |
Sacred FireElite TMSTAB | fire | 120 | -100 | 2.5s | 1.20 | 130 | -65 | 50% chance: -1 foe Atk |
Questions people ask
- Is Ho-Oh good in Pokemon GO?
- Yes. Ho-Oh is A-tier for Master League and has 7 other ranked roles.
- Should I keep or transfer Ho-Oh?
- Ho-Oh earns its spot: A-tier Master League and A-tier Max Battle tank.
- Is Ho-Oh a good raid attacker?
- Ho-Oh ranks #29 of 238 flying attackers with 13.4 DPS. That is outside the top 15, so it is not a raid priority.
- Can Ho-Oh be shiny in Pokemon GO?
- Yes. Shiny Ho-Oh is available from photobomb, raid, research, wild. A shiny is worth keeping for the collection no matter its IVs.
- Is Shadow Ho-Oh worth keeping?
- Shadow Ho-Oh hits 20% harder and takes 20% more damage. The Shadow form is B-tier for Flying raid attacker, so keep it.
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Donate on Ko-fiCostumes & event variants (1)
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